Legend Of Eshan

Game


Revelation Software (Software Direction by FRED Publishing)


John Eyre


John Eyre


Andy Monk


1994

A complex roleplaying simulation, along the lines of Lords Of Midnight.

The story starts at a time of unrest with Barquin the Witchking massing a great army of Orcs in the north. Barquin’s evil influence is most powerful in his own realm but it extends beyond the plains of Krette and of Anga. If he can sieze control of the Palace of Avorell in the far south his control will be complete and the freedom of Avinell will be doomed forever.

Eshan has received word from Barton the Marshal that Avorell the Noble as been taken captive while on a hunting trip on ther plains of Anga. Without the wise council of Avorell the armies of the south squabble amongst themselves knowing this is the signal that the invasion of Barquin’s legions of evil is about to begin.

Eshan and Barton must unite and mobilise the warriors in the defence of freedom, to repel the attck and deny Barquin the supremacy that would come with the fall of the Palace of Avorell.

Days of Sorcery

Game

Nigel Kettlewell


Phil Glover


1992

A text and graphic adventure exclusively for the SAM


A review was written for Your Sinclair but never published.

The Witching Hour

Game


FRED Publishing


John Vincent


Neil Holmes


Craig Turberfield


1993

An arcade/adventure in the Dizzy mould written in GamesMaster.


Review by Steven Pick from the Sam Coupé Scrapbook

Yipe! Talk about a scary cover for a computer game - a Gothic affair covered with women in beards and mad images! Though, the game is not a patch on the Gothicness of the cover. The Witching Hour, as it is, is the period of time which you, Gretta the good witch or Beardy the wizard (non-sexism on the Coupe!!) have got, to destroy the Demon Master, who has captured all the villagers of a small sea-side town, bar a few remaining survivors. The non-Gothicness shows in the game, straight after a nice looking introduction, we are in the thick of arcade action… Well, a Dizzy type of game, but a game which oozes a certain amount of atmosphere.

Yep - you know that sort of game by now! Pick up objects, take them to places and use them. The game has some added dimension about it, though. For a start, you can enter doors of buildings and look inside them for objects. The game also gives you some helpful (or non-helpful depending on your game-playing) tips when you examine objects. You can only pick up two objects at a time, and there are certain hazards to overcome, including some rather large ghosts, a hazardous (and well animated) river, and much more. The game itself has been written using the Gamesmaster utility by John Vincent, and it is quite a triumph to write a complex game like The Witching Hour (in programming terms) on Gamesmaster.

Though this leads to two minor niggles. One is that there is a s hort pause while you pick up objects, use objects, etc. where the screen turns black, but this is bearable. The other is that it is a bit awkward to control your character, especially when he/she is jumping. You have quite a wide berth when you jump, and sometimes you know that you are dead just as you leave the ground, knowing your flight path will lead to a ghost. Though it is something I am getting used to very quickly, a bit like when Spectrum owners got used to Dizzy, so I am reserving this niggle on the marking.

Vegetable Vacation

Game


Revelation


Daren Yeomans


Andrei Nadin


Mike Dyke


1992

A cross between an arcade-adventure game (such as Boing!) and a puzzle game (such as Hexagonia).


Review by Graham Goring from the Sam Coupé Scrapbook

Oh dear. This game came out at almost the same time as the SAM, and it shows. The sound is screechy, the controls slightly sluggish and some situations in the game are almost impossible to get out of.

It all revolves round you (and Tomato with wings and a ball orbitting your body - it get’s odder) flying round a castle, trying to get objects to use in some other place. Now the thing that cripples the game, is it’s gimmick.

You can only control your character when he is touching a wall, as soon as you become detached you can only sit back and home that he gets to another wall before he hits some nasty. If it weren’t for that, this could be a decent ‘explore and map’ game. But the fact that you have to have leaps of faith all the time (which mostly end up in you dying horribly) means that exploration of a previously unseen area will normally end up in a little ‘Game Over’ message being displayed on the screen.

Luckily, to slightly combat this, you do have an ample supply of lives at the start, but I feel that less lives and an energy bar would have been better.

This game is a missed opportunity. With a little fore-thought and planning I would have loved it. Shame.

AreaScoreComment
Graphics78%Clear, odd, and quite easy on the eye.
Addictivity67%Too frustrating to keep you glued.
Instant Appeal66%The blaring music, and slightly sluggish controls don’t exactly make you too happy with your first go on this game.
Sound60%Erk. This game was made before Sound Machine or E-Tracker, consequentially it sounds like 4 dozen hamsters being slowly grated.
Overall62%So close, yet so far. Bum.

Triltex - The Later Levels

Game

FRED Publishing


Steve Taylor


1992

An expansion pack to the original Triltex, which was available in the Impatience compilation. Here’s another 25 levels to keep your addicted and frustrated all over again!


Boot up your original Impatience disc and load in Triltex. Once loaded insert the Later Levels disc and go to the password system (“CODE”) and enter the following code:
White Line
Black X
White Triangle
Black Star
White Star

Fred 11



Issue 11a

ItemAuthorDescription
MenuSimon Cooke
Magazine Blue Alpha Joy Mouse released
Freviews Sambus, GM-Calc, Flexipage, Klax
Muzik madnessMike AJSelection of music
Scrollers unlimitedAxe, Dan Dooré, John Hancock, Joao Nuno CoelhoCollection of scrollers
Disc messageSimon CookePut messages on discs
DrumzAndy MonkSynthesised drum sounds
MC pt 6Steve TaylorROM routines; vectors
MandlebrotsMike AJSelection of mandelbrots
Sound to lightSimon CookeConverts music to screen patterns
Sliding puzzleNick HumphriesTraditional sliding puzzle game
Last standAxe2 player shoot-em up (1 on 1)
Road signsAxeWhat they really mean…
Spinning thingDan DooréBlitz$ Graphical demo
PolyhedraDan DooréGraphical demo
Big TextAndy MonkGiant font
Digital ClockScott NeillGiant digital clock display
Multi-fontAndy MonkScreen character sets
Vertical ScrollerDan DooréSmooth vertical scroller in Basic
MGT’s Demise Article on MGT’s downfall.

Crash



ZX Spectrum high street magazine that carried a lot of news and articles on the Coupé.

Gloucester Show

Service

INDUG


Gloucester Sam and Speccy Shows sponsored by Format Publications.

Held Bi-Anuually in Quedgeley Village Hall in Gloucester (see Google Earth link as ‘disk image’) with a migration to The Weavers Arms upon finishing.

After first migration wave, a second migration wave usually followed… although often attempted, the real facts on the second migration will probably never be fully told, since the legends contain too many gaps - for which we may need a new section - but parked in trivia for now.

Pictures:

Fred 10



Issue 10

ItemAuthorDescription
MenuAxe
Magazine Garner Designs interview
Freviews Quizball, Sound sampler, Highway Code, GM-Base
Screen$Dan DooréPiccys
Home worldAxeStrategy game
StomAxePuzzle game
EncountersAxeHumorous demo
DJ nicko!Nick RobertsDemos
MC pt 5Steve TaylorROM routines, maths functions in MC
Tweety DemoDavid GommerenMachine code demo and game.
Trip-a-tron 2AxeColour-cycling effects
Multi wormAndy MonkColour-cycling pattern creator
Insert 2Brent StevensSelection of “multiface” pokes
IQ testFrode TennebøTests IQ level
Disc numbererAndrew JonesNumbers discs
Fx creatorPaul KellyCreate sound effects
Menu creatorWilliam McGuganCreate professional-looking menus
Hypno 2Dan DooréColour-cycling effects
EarthPaul FinnRevolving earth

Fred 9



Issue 9

ItemAuthorDescription
MenuBrian McConnell
Magazine Quizball, The Messenger, Colin Jordan interview
Freviews MasterDos, One Meg, SC_Filer, 007 Disc Doctor
TrainspotterAxeAmusing demo
EncrypterWilliam McGuganProtect screens from prying eyes
EncountersAxeAmusing demo, featuring Zebedee Green
It’s magicMasters of MagicDemo/advert
MC pt 4Steve TaylorPorts; sample routines
Light cyclesAxeTron-inspired game
Fruit machineDan DooréOne armed bandit
Sam padAndy GreenWord processor
InsertBrent StevensSelection of “multiface” pokes
Totally weirdAxeColour cycling effects
Some game!William McGuganArithmetic puzzle